Home › Job › Creative Practitioner/Artist (Market Harborough Library)
Applications for this call closed on 21 September 2026. See what is open now.
Open calls like this one
- TikTok Content Creator (Freelance)WaterBear College of Music · Job · United Kingdom · Deadline 4 Nov 2026
- Senior Multimedia SpecialistMetro Vancouver Regional District · Job · Canada · Deadline 4 Nov 2026
- Creative Content & Communications LeadWandsworth Music · Job · United Kingdom · Deadline 4 Nov 2026
- Social media content creator/digital marketeer Volt FESTIVALKOPERGIETERY · Job · Belgium · Deadline 5 Nov 2026
- Creative ArtworkerMagpie Studio · Job · United Kingdom · Deadline 6 Nov 2026
- Visitor Experience Host - (Storyteller & Playmaker)Grimm & Co · Job · United Kingdom · Deadline 7 Nov 2026
- Marketing and Social Media AssistantSLATE Hair Academy · Job · United Kingdom · Deadline 7 Nov 2026
- Assistant Professor (tenure-track) or Lecturer (non-tenure track) of Digital MediaCalifornia Lutheran University · Job · United States · Deadline 8 Nov 2026
- Planner Culturele / Artistieke ActiviteitenKanal-Centre Pompidou · Job · Belgium · Deadline 8 Nov 2026
- Manager, Marketing & CommunicationsKitchener-Waterloo Art Gallery · Job · Canada · Deadline 9 Nov 2026
Job
Creative Practitioner/Artist (Market Harborough Library)
Job opportunity. Deadline: 2026-09-21
- Type
- Job
- Organizer
- Culture Leicestershire
- Deadline
- 21 September 2026
- Where
- Harborough, United Kingdom
- Compensation
- £7,000
- Disciplines
- digital media, game development, storytelling, digital art
About this opportunity
Culture Leicestershire seeks a Creative Practitioner for a digital gaming project at Market Harborough Library. The chosen artist will lead workshops for teenage boys (12-16) to co-create a digital output aligned with the National Year of Reading 2026. This contract opportunity offers a £7,000 fee for planning, delivery, and post-production, focusing on game development, digital skills, and storytelling.
Who can apply
- Experience in planning, delivering and co-creating participatory digital workshops / projects within the cultural or education sector.
- Experience in creating high-quality digital games.
- Experience of working with young people aged 12-17, and an understanding of the wide-ranging developmental needs and abilities of young people within this group, including those with SEND.
- An understanding of safeguarding awareness in relation to working with the selected audiences.