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Technical Artist (Visual R&D)
Job opportunity. Rolling / TBD
- Type
- Job
- Organizer
- Krafton
- Deadline
- Rolling — no fixed deadline
- Where
- Seongnam-si, South Korea
- Compensation
- ₩40M annual
- Disciplines
- Technical Art, Game Development, Shader Programming, 3D Art
About this opportunity
Krafton is seeking a Technical Artist (Visual R&D) to solve rendering, shader, and asset pipeline challenges across game development projects. The role involves optimizing performance, establishing technical standards, and supporting global studios—ideal for experienced professionals in game tech with HLSL/GLSL and Python/MEL skills.
Who can apply
- 5+ years of technical art experience in game development pipelines; proficiency in HLSL/GLSL, DCC tools, game engines, and scripting (Python/MEL); experience with multiplatform optimization;
- English reading ability; no Korean language requirement stated but workplace is likely Korean-language only.
How to apply
The application link and the full call are available to members, together with every other open opportunity ranked around your practice.
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