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Job
Rendering Technical Artist - Unpublished R&D Product
Job opportunity. Rolling / TBD
- Type
- Job
- Organizer
- Riot Games
- Deadline
- Rolling — no fixed deadline
- Where
- China
- Compensation
- Not stated
- Disciplines
- Technical Art, Real-Time Rendering, Game Development, Unreal Engine 5, Shader Development
About this opportunity
Riot Games is seeking a Rendering Technical Artist to join their unpublished R&D product team in Shanghai. The role focuses on developing scalable, high-performance real-time rendering solutions in Unreal Engine 5, collaborating across art, engineering, and design teams to deliver visually compelling and technically optimized experiences.
Who can apply
- Professional experience in technical art, real-time graphics, or related game development disciplines with 5+ years of experience and 4+ years working with Unreal Engine.
How to apply
The application link and the full call are available to members, together with every other open opportunity ranked around your practice.
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