Job
Technical Artist
Job opportunity. Rolling / TBD
- Type
- Job
- Organizer
- Bedrock Robotics
- Deadline
- Rolling — no fixed deadline
- Where
- San Francisco, United States
- Compensation
- Salary not listed
- Disciplines
- 3D, Technical Art, Unreal Engine, Animation, Model Art
About this opportunity
Bedrock Robotics is seeking a Technical Artist to build and scale their autonomous construction simulation environment. The role focuses on 3D content pipelines, realism in simulation, and performance optimization using Unreal Engine, with direct impact on real-world robotics development.
Who can apply
- Intermediate (2–5 years) experience required.
- Open to candidates with games or simulation background and strong foundation in technical art.
How to apply
The application link and the full call are available to members, together with every other open opportunity ranked around your practice.
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