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Technical Artist (Profiling) Fixed Term
Job opportunity. Rolling / TBD
- Type
- Job
- Organizer
- Avalanche Studios
- Deadline
- Rolling — no fixed deadline
- Where
- Stockholm, Sweden
- Compensation
- Full time
- Disciplines
- technical art, game development
About this opportunity
Avalanche Studios is seeking a Technical Artist with profiling expertise to optimize game performance and visual fidelity for AAA open-world games. This role involves collaborating with development teams, identifying bottlenecks, and enhancing artist workflows through tooling and scripting.
Who can apply
- Several years of professional experience as a Technical Artist within the games industry.
- Proven experience identifying bottlenecks, debugging, profiling, and optimizing game content for CPU, GPU, and memory.
- Deep understanding of game engine pipelines and graphics/rendering principles.
- Strong in scripting with Python and comfortable reading and navigating C++ codebases.
- Familiar with HLSL (or a similar shading language) and have an interest in shader development.
How to apply
The application link and the full call are available to members, together with every other open opportunity ranked around your practice.