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Job
Senior VFX Engineer | Unity3D | Remote | Stylized Games
Job opportunity. Rolling / TBD
- Type
- Job
- Organizer
- beffio
- Deadline
- Rolling — no fixed deadline
- Where
- Online
- Compensation
- Competitive compensation based on experience and contract structure.
- Disciplines
- VFX, Technical Art, Rendering, Engineering, Games, Digital 3D, Real time, HLSL, Unity3D, Shaders, Particle Effects, Programming
About this opportunity
Beffio is seeking a Senior VFX Engineer with Unity3D experience to work on a major game project. This role focuses on the technology and scalable runtime systems behind real-time effects, bridging VFX, Technical Art, Rendering, and Engineering.
Who can apply
- Strong HLSL shader programming experience.
- Fluency with node-based tools such as Shader Graph, Amplify, or similar.
- Strong understanding of real-time rendering including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
- Experience shipping particle-based effects in Unity using Shuriken or equivalent systems.
- Experience with mesh particles, trails, flipbooks, and shader-driven effects.
- Experience designing scalable effect runtimes for high-frequency effects, including pooling, batching, prioritization, or budget management.
How to apply
The application link and the full call are available to members, together with every other open opportunity ranked around your practice.
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